PROPS EDITOR GUIDE - TRIBUTE 3.1

The easiest and recommended way to get started, is to choose a match type rather than an arena. As you can see in the image I've selected EXTREME RULES.
Then I need to select my prop. As you can see I've selected CHAIR. I could also enter a prop ID manually instead, and there is a full list of all the prop IDs in the game, included in the Help Files folder called Prop List txt.
Then I select the state of my chair. As you can see I've selected CHAIR SETUP for a chair in upright position.
Then I've set the coordinates, which you can get from looking at the blueprint/map on the right side of the window. The Location Z is the height of the object. For rotation, you will generally only rotate on the Z axis, like if you want a table to face another direction you might set it at 90.
At the to-left corner of the map on the right, you will see some helpful info about heights.
When you are done, hit ADD PROP.
You can add as many props as you like, I do not think there is a limit. You can test that.


EDIT PROPS

You will notice next to the ADD PROP button, there is a button called EDIT PROPS. This will open another window where you can view the props you've added, delete them, and also import/export from a props profile file.
First select your Match Type, as you can see I've selected EXTREME RULES.
Then I hit the LOAD PROP LIST button, and it shows me all my props in the window.
I can select any prop in the list with my cursor and hit REMOVE SELECTED PROP if I want to delete any.
You will notice there is a new folder in your main TRIBUTE direction called Props Profiles. This is where your exported profiles will go, and it's also where profiles need to be located when you want to import them.
When importing or exporting a profile, only type in the filename without the extension. For example, if I have a profile called "myfile.propslist", I just need to enter "myfile" in the filename field, as you can see I've done in the image.
Props Profiles can also be edited manually in a notepad for advanced users wanting to create quickly in bulk.


CREATE NEW PROPS

You will also notice a big button at the top of the main Props Editor window called OPEN CREATE PROP WINDOW.
This will open another window where you can put a custom/modded prop into the game, by mapping its files.
You will give the prop a new ID. Something above 9350 would probably be best, but no bigger than 65000. There may be a limit in the game, I will have to confirm that later.
You will also enter a simple and short name without spaces or special characters. (It's not used for anything visible to you.)
You will then need to enter the hashes for the new prop's MDL, MTLS and Prop Config jsfb files. Tribute will let you locate these files using the folder icons, and it will generate the hashes for you. It is recommended these files are stored with Tribute's BakeMe folder structure, in the expected Props folders.
This feature is more advanced, so ask for help in modding-help if you get stuck.
After you have created your prop by hitting CREATE PROP, you can then add your props into the game in the main Props Editor window, using the Prop ID you've given it.


EXTRAS

You will notice a prop in the Select Prop list called TABLE STACK BASE.
This is a custom table prop I've made that cannot be picked up or knocked over, but it can be smashed through.
When creating stacks of tables, use this as your base/bottom table, so neither you nor the AI will be able to pick it up, which would leave the tables above it floating.

There are also 3 new files in the Extras folder, which 1) make HIAC matches Falls Count Anywhere, 2) add the HIAC cage to Special Referee Matches, and  3) make the Elimination Chamber match playable on any arena in universe mode.
Please note that most arenas will glitch out with the Elimination Chamber, so it should be a large arena like the WM40 arena which works great.


ADDING PROPS TO ARENAS

If you are adding the prop to an arena, it is slightly trickier, as you must extract the arena files from any cak they are in, and put them in the bakeme folder structure, and then locate the arenadef jsfb file in this window.
Then you just give it a name without spaces, which tribute will use to name the propsset file it will generate for that arena, and tribute will inject the hash of the new propsset file into the arenadef file for you.
Then you must make sure you put your arena files back wherever they were and bake them, and also bake your bakeme folder so the new propsset file is baked also.

